Post by aaronaldo on Oct 4, 2023 11:02:48 GMT
I thought I'd start a thread for us to discuss xG, xGOT, xA, etc trends throughout the season. I don't want to derail the more generic stats thread with this info. To start here is the explanation of the different terms and their meaning. I think xGOT is really interesting.
Expected Goals (xG)
Expected goals (or xG for short) is the likelihood that a shot will result in a goal. In other words, a measurement of how good the chance was.
A player or team's total xG in a match can give an indication of how many goals they could have expected to score, given the quality and quantity of the chances they created.
For each shot, an xG value from 0 to 1 is assigned, with a value of 1 representing a guaranteed goal. So, if a shot has an xG value of 0.4, that means you would expect a goal to be scored from that shot 4 out of 10 times. This is based on the shot angle, distance from goal, type of pass, header or shot, among other factors.
So, if a team loses 1-0, but they had an xG of 2.1, you can say they were unlucky to lose, as they could have been expected to score at least 2 goals from the chances they created.(Opta)
Expected Goals On Target (xGOT)
xGOT not only takes into account the quality of the chance, it also measures the quality of the shot. A value is assigned to the goalmouth location where the ball ended up, giving more credit to shots that end up in the corners compared with shots that go straight down the middle of the goal. This model is only for on-target shots given that if you don’t get your shot on target, there's a 0% chance that it will result in a goal. Essentially, xG is a pre-shot model while xGOT is a post-shot model. (Opta)
Expected Assists (xA)
Expected assists (or xA for short) is a measurement of the quality of the chance created by a player, based on the likelihood that a pass will become an assist.
This means that a pass that puts a forward through on goal will have a higher xA than a pass outside the 18-yard-box, even if both result in assists for the player.
It is important to note that the passing player still gets credit for the quality of their pass, whether or not the receiving player is able to convert it into a shot or goal. This means that it is not reliant on the finishing ability of the receiving player, but solely the quality of the pass provided.
Sources:
Opta Analyst - Great analysis of xG for and against. Tempo, pressing, pass sequences and also Zones of control.
FotMob - xG and xGOT stats plus many more. Very detailed xG, literally showing each shot and the score associated to it!
Sofascore - Lot's of stats on the game. Attack momentum is a good indicator for performances. Also the 'Player average positions' is great.
Charlton Vs Exeter (3rd Oct 23)
As mentioned above, the detail on FotMob is awesome for xG breakdowns. They capture each shot and what score it is given for xG and xGOT. Link to this game here. You can use the Shot Map to scroll through each chance.
I'm probably going to add more to this later but just thought I'd start the ball rolling for now.
Expected Goals (xG)
Expected goals (or xG for short) is the likelihood that a shot will result in a goal. In other words, a measurement of how good the chance was.
A player or team's total xG in a match can give an indication of how many goals they could have expected to score, given the quality and quantity of the chances they created.
For each shot, an xG value from 0 to 1 is assigned, with a value of 1 representing a guaranteed goal. So, if a shot has an xG value of 0.4, that means you would expect a goal to be scored from that shot 4 out of 10 times. This is based on the shot angle, distance from goal, type of pass, header or shot, among other factors.
So, if a team loses 1-0, but they had an xG of 2.1, you can say they were unlucky to lose, as they could have been expected to score at least 2 goals from the chances they created.(Opta)
Expected Goals On Target (xGOT)
xGOT not only takes into account the quality of the chance, it also measures the quality of the shot. A value is assigned to the goalmouth location where the ball ended up, giving more credit to shots that end up in the corners compared with shots that go straight down the middle of the goal. This model is only for on-target shots given that if you don’t get your shot on target, there's a 0% chance that it will result in a goal. Essentially, xG is a pre-shot model while xGOT is a post-shot model. (Opta)
Expected Assists (xA)
Expected assists (or xA for short) is a measurement of the quality of the chance created by a player, based on the likelihood that a pass will become an assist.
This means that a pass that puts a forward through on goal will have a higher xA than a pass outside the 18-yard-box, even if both result in assists for the player.
It is important to note that the passing player still gets credit for the quality of their pass, whether or not the receiving player is able to convert it into a shot or goal. This means that it is not reliant on the finishing ability of the receiving player, but solely the quality of the pass provided.
Sources:
Opta Analyst - Great analysis of xG for and against. Tempo, pressing, pass sequences and also Zones of control.
FotMob - xG and xGOT stats plus many more. Very detailed xG, literally showing each shot and the score associated to it!
Sofascore - Lot's of stats on the game. Attack momentum is a good indicator for performances. Also the 'Player average positions' is great.
Charlton Vs Exeter (3rd Oct 23)
As mentioned above, the detail on FotMob is awesome for xG breakdowns. They capture each shot and what score it is given for xG and xGOT. Link to this game here. You can use the Shot Map to scroll through each chance.
I'm probably going to add more to this later but just thought I'd start the ball rolling for now.